
We’re jumping forward this time for Atari. The year is 1994, and Atari are trying to re‑enter the console market with the Atari Jaguar. This console was marketed as 64‑bit, though that would be disputed — it used two 32‑bit processors. Its controller also let it down. Atari had chosen a telephone‑keypad‑like thing, something I think must have been inspired by the 2600’s old rival, the Intellivision.
I’ve only ever seen one Atari Jaguar up close — at a market when I was a teenager. I didn’t have the cash to get one, and to be honest, by the mid‑1990s the Atari name had been out of the console limelight for a good few years.
The market at this time was the latter end of the 16‑bit generation. We were only a year away from Sony entering the gaming landscape and changing things forever.
This all brings me to Tempest 2000, arguably one of the only must‑have titles on the Atari Jaguar. Much like the 2600’s best, it went back to what Atari did well: a high‑score chase.
You just blast the baddies before they reach the top of the 3D shape. At its core, the gameplay is close to the 1981 original — but now with 3D visuals and CD‑quality sound.
It’s worth bearing in mind that arcades were still going strong at this point. The PSX hadn’t arrived yet with its catalogue of near‑arcade‑perfect ports, and the high‑score chase was still very much a thing.
It’s worth a play now, but the easiest way is through the Atari 50 Collection. Jaguars today can be expensive, and I’ve rarely spotted one in the wild.
