

This was one of those occasions where I fell for the hype. The games magazines insisted Zool was a Sonic killer, throwing out scores as high as 95%. Launching around the same time as Sonic 2, it gave Amiga fans something to look forward to.
In truth, even back then I wasn’t looking for a Sonic killer—I just wanted a Sonic alternative. Nintendo had Super Mario, Sega had Sonic. What about us Amiga owners? Adult me now knows the Amiga had many other strengths. It’s the machine I credit for introducing me to the skills I use daily, including the ones I’m using to write this very blog.
It’s not like the machine couldn’t do strong arcade gaming either. I remember playing a lot of Street Fighter and Mortal Kombat on the system. The only downside, of course, was those floppy disks—changing them every match. There are definitely more reactions to come from this computer system.
But back to Zool. I’m perhaps overly harsh here because my expectations didn’t meet reality. Zool looked good—really good—but five minutes controlling the Ninja from the Nth Dimension made it clear this wasn’t Sonic.
Like Sonic, it was fast-paced. But unlike Sonic, Zool was a nightmare to control. I could never quite see where I needed to jump, so certain death happened far more often than I’d like. It also had one of those collector objectives where you needed to gather a set number of items before moving to the next level.
I played it quite a lot. Then things changed again. I soon switched back to console gaming—this time a SNES. My brother had a new system too: the Sega Mega Drive. And guess what game came with it.
