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Zeta Wing: a lost 80s Arcade shooter

Released in 2020, Zeta Wing — programmed by one person, Sarah Jane Avory — feels like a big‑budget C64 release. Avory, known for Gemini Wing on the Amiga, really pushed the hardware here and felt big budget.
One thing I really appreciated was the difficulty setting. I’ve always said I enjoy games, not that I’m good at them, so an easy mode was very welcome. Also, you don’t lose all your power‑ups each time you’re hit. It looks like an 80s shooter, but it’s a bit more forgiving.
This one ticked the boxes for me. It has a catchy soundtrack, it’s not overly difficult (as these bullet‑hell games so often are), and it looks fantastic. Many stages feature parallax scrolling that feels like it shouldn’t be possible on humble C64 hardware. It also ran smoothly for me with no signs of slowdown — on a C64 Mini, (not tested on original hardware).
The game features seven stages. (I didn’t make it to the end because again I’m not very good.) The stages I played had boss fights at the end too, which wasn’t a given for shooters at the time.
I had a good time with this one. The game is available on itch.io, usually for a few pounds. It works on the C64 Mini, Maxi, and original hardware. It’s great to see old hardware getting releases like this from industry veterans.
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Millie & Mollie Rewind time on the Commodore 64

It turns out Max Caulfield isn’t the only video game protagonist who can rewind time. Sisters Millie and Molly can too—and they can do it on the Commodore 64.
Released in 2020 for the Commodore 64, Millie & Molly is a pick‑up‑and‑play puzzle platformer where you clear enemies simply by walking into their side. The catch is that neither character can jump. Getting level with the enemies means pushing items into place, and one false move can snooker your progress.
That will happen a lot, and that’s okay. Because you have the rewind button right there. You can undo the last move, retrace all your steps, or restart the entire level. There’s no time limit either, so each puzzle can be taken at your own pace.
If you’re using a system without a save function (like if you bought the cassette and are running it on original hardware), there’s a password system too. In many ways it has a lot in common with the sort of games you might see on a mobile phone: it suits any playtime from a few minutes to a few hours. Just be prepared for it to swallow more time than you bargained for.
The game would have been a hit in any decade, and it’s a great example of how old hardware still has plenty to offer. It’s not trying to replace your modern gaming experience—it’s part of an analogue alternative. No DRM. No DLC. There’s something forever‑80s about that.
Millie and Mollie is available on itch.io and on modern platforms via antstream. There is also a mobile version
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The Commodore 64 Never Died

Those following the Retro Reaction blog will know the Commodore 64 wasn’t something I owned back in the day. I came on board with computers in the Amiga era, though through family and friends I had played a ZX Spectrum. The only time I ever saw a breadbin was in the local electronics store, Knights, and I wanted it badly. My parents deemed it too old (and by that point 16‑bit was well and truly here). It wasn’t the machine I was fascinated with particularly, but the games. The C64 in the shop window had Batman and Bart Simpson on display.
Fast forward to modern times and the C64 Mini was released by RetroGames.biz. Better still, this version was pre‑loaded with games. I waited for a sale. Played it a bit, then read that the machine allowed new games to be loaded via USB… and the door was unlocked.
I found that the Commodore 64 is one machine that never really died. In fact, the retro scene for this computer is absolutely thriving. These aren’t all hobbyists either — some of the modern C64 games rival the ones that came out back in the day. Some are even being released commercially for original hardware (see publisher Psytronik).
Through further reading I learned that the C64 Mini is perhaps not the most complete way of enjoying this scene. Later, the C64 Maxi upgraded to a full‑sized keyboard, and later still Commodore were revived and released the Commodore 64 Ultimate. That one even allowed use of original hardware. Or, like me, if you’re a bit techy, there’s always the option of using a Pi 400 to unlock both the C64 homebrew scene and that of other 80s home computers.
Whichever way you choose to open the door to this retro‑modern rabbit hole is up to you. If you like your classic gaming, though, opening it is a must. I don’t think you’ll be disappointed. For these old computers, it will forever be the 80s.
Next time: It turns out Max Caulfield isn’t the only video game protagonist who can rewind time. Sisters Millie and Molly can too — and they can do it on the Commodore 64. More on the sisters later.
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The Day I Realised Ghostbusters Had New Owners

In a time when there are literally thousands of hours of viewing choices out there, I still have a Blu‑ray player. I have a Blu‑ray player for movies like this. Ghostbusters: Afterlife belongs alongside those early films. It is, at least in my opinion, just as strong. Frozen Empire isn’t a bad piece of entertainment either.
Spoilers approaching — but for a six‑year‑old film, I think we’re okay. The original Ghostbusters turn up for a few minutes at the end.
If you were like me, those films were a big part of your childhood. So if you are like me, this may come as an unwelcome reminder that it wasn’t yesterday. In my mind, the Ghostbusters carried on off‑screen. They would always be as they were in 1984. So when these now‑old men turn up at the end — and knowing that Egon (Harold Ramis) isn’t with us anymore — it’s a bit of a gut punch.
The nephews come up a lot in these blogs, something I hope they won’t resent later. But something happened while taking them to watch Frozen Empire, the sequel to Afterlife. After the intro scene finished and we got the Ray Parker Jr. theme, I saw them watching this (frankly brilliant) younger cast taking on the Ghostbusters mantle. Somewhere in the laughs and the jump scares, I understood: these aren’t my Ghostbusters anymore. It belongs to them now — the young cast on the screen and the young eyes watching. As it should be.
Of course, I had inflicted my Blu‑ray collection on them previously. It must have had an effect. The youngest said, “Oh no, they’re in the library,” covered his eyes, then asked, “We go now, we go now, we go now.”
The very same jump scare got me too, around 30 years earlier, on a VHS rented at Barry’s.
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Tanglewood belongs with the Sega greats


I remember finishing Tanglewood and immediately heading online to state that this 2018 Sega Mega Drive game belongs alongside the greats. I stand by it.
The game from Big Evil Corporation is so well designed, especially with its pixel art. On first glance it would be easy to mistake it for a Sonic clone, or an attempt at another mascot platformer. But that’s not the case. It’s a platform puzzler.
Nymn, a creature that looks a lot like a fox (if I remember rightly it’s set on another planet), has to rescue Fuzzls by rolling them back to their nests much like balls of yarn. Once in the nest, the Fuzzls grant you a temporary power that can be used to solve more puzzles and save more Fuzzls.
There is no real combat in the game. The monsters are all part of the puzzle and can be trapped. The platforming elements share their DNA with those mascot platformers mentioned earlier, but the puzzles are more in line with something like Lemmings.
I find it truly astonishing that a system released over thirty‑five years ago is still capable of providing new games like this. It’s not a high‑score chase, or a platformer based on skill or speed. It is its own experience entirely. It reminded me of everything I loved about the Mega Drive era.
Coded by Matt Phillips in assembly language specifically for the Mega Drive, games like this are why the real gaming era will never die.
Tanglewood is available on most major platforms, Evercade and of course the Mega Drive
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Aquaventure Atari’s Lost Treasure


Remember that scuba‑diving game from 1983 on the Atari 2600? No? That’s because it wasn’t officially released until 2022 — though it did sneak onto a few official retro collections before that.
And as we’ll be covering, Atari is not dead in 2026.
So how does this underwater adventure play? Pretty well, actually. You dive down to collect points from the sea floor — a sea floor that keeps getting deeper — then race back to the surface within a set time limit. Rather than admire the fish, our scuba diver can shoot them for points.
There’s a catch, though. When you shoot the fish, they return faster, and if you collide with one, you lose a life. It’s a classic high‑score chaser.
So why wasn’t it released back then? Most likely it was a casualty of the Video Game Crash — an event that mostly affected the American market. Here in the UK, games continued to thrive as the home‑computer scene exploded with names like the ZX Spectrum and the Commodore. Machines that are also not dead in 2026. More on those as we press ahead.
So where does Aquaventure sit? Would it have set the world alight in 1983? Well… possibly not. But it would have been another addictive score‑chaser for the 2600, one with a refreshingly different setting too.
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Down The Rabbit Hole..

It started with the 2nd ever console I ever bought new: Blaze’s Evercade handheld.
I don’t buy much gaming‑wise that isn’t on sale digitally or reconditioned these days. What sold it to me as a must‑buy? The names on the front. That Atari logo, Pac‑Man was on there. It felt like this was a return of old friends.
Yes, I have played with RetroPie and those handhelds that store 1000s of games. But these were licensed cartridges too.
I know what you’re thinking here. Pac‑Man, Atari. This is just another Retro Reaction blog…
But it’s not. Because some of these Evercade games had modern release dates.
This opened up the rabbit hole for me. What if those consoles and computers we loved never went away?
What if, in some kind of parallel world, it is always nineteen‑eighty‑something and I’m going to go play my Atari, or NES, or Commodore?
Welcome to Neverending 80s.
Next time we look at a game created in 1983 but released in 2022 for the Atari 2600 — it’s Aquaventure.
